Packages

  • package root
    Definition Classes
    root
  • package de
    Definition Classes
    root
  • package h2b
    Definition Classes
    de
  • package scala
    Definition Classes
    h2b
  • package lib
    Definition Classes
    scala
  • package simgraf

    This is a Scala library of graphics utilities.

    This is a Scala library of graphics utilities. It is focused on simple drawing of shapes and functions without the need of instructing the graphics system by a dozen or so settings before a simple picture is shown. It is not meant to program graphical user interfaces with buttons, menus and so on.

    The World

    A World provides graphics in world coordinates. For instance,

    val w = World(p1, p2)(p0, w, h, title)

    defines a world that has a coordinate system with a Point p1 in the lower-left corner and the upper-right corner at p2. All operations ensure clipping to that area, so that it is safe to use coordinates outside of it.

    The second parameter group defines the location on the screen: p0 denotes the upper left Pixel, w and h the width and the height of the window in pixels and title gives a window title (that will not reduce the drawing area).

    A Point defines a location in the world coordinate system using two doubles, while a Pixel denotes a location on the screen by means of two integers.

    Note that the y axis of the world coordinate system is directed from bottom to top while at the screen level it is vice versa.

    So, for example

    val w = World(Point(-100,-100), Point(100,100))(Pixel(0,0), 200, 200, "Circle")

    defines a world with x and y axis both ranging from -100 to +100 shown in a window of size 200x200 pixels at the upper left corner of the screen titled "Circle".

    Once you have a world, you can execute several methods on it: plot a point or clear the world to a specified color, use moveTo or drawTo for plotter-like operations and -- at the highest abstraction -- draw or fill shapes of type Drawable or Fillable, respectively.

    Each world maintains an activeColor which can be set and is used for most drawings and fillings until it is changed (except for those that use their own color).

    To fill a circle of color Magenta and radius 75.0 around the origin of our world w on a white background, we write:

    w.clear(Color.White)
    w.activeColor = Color.Magenta
    w.fill(Circle(Point(0,0), 75.0))

    That's it: with these three lines of code and the definition of w above you get a graphic on the screen.

    The Screen

    A Screen provides direct pixel graphics. It is the back end of World.

    It can be used on its own if no world coordinate system is needed and bare screen-pixel coordinates shall be applied instead. Though, there are no fancy general shape-oriented draw and fill operations as World has to offer, but only some primitives like setPixel, drawLine, drawSquare, fillSquare, moveTo or drawTo.

    Definition Classes
    lib
  • package driver
    Definition Classes
    simgraf
  • package event

    This package constitutes a high-level abstraction of input (e.g., keyboard or mouse) events using an actor event bus.

    This package constitutes a high-level abstraction of input (e.g., keyboard or mouse) events using an actor event bus.

    Such events, if triggered by the drivers, are published to the global event stream of this package and can be retrieved by subscribing to the stream object.

    Also, there is a Subscriber actor that can be used to handle events. Since version 1.3.0, it's companion object defines to methods for screens and worlds with a PartialFunction[Event, Unit] as a parameter.

    So, for example, you just can write

    	  Subscriber.to(world) {
    	    case e: Event ⇒ println(e)
    	  }

    to print out all events occurring on the specified world.

    To get the triggering enabled, the withEvents factory methods of World or Screen have to be used.

    Note that the program doesn't terminate by itself on closing all screens if the event package is used. This is due to background processes still listening to the event stream. For explicit termination call the terminate method on the package object's system value; this can be done, e. g., by subscribing to all screens or worlds and using a termination event like this:

    Subscriber.to(world1, world2) {
      case KeyEvent(k) if k=='q' ⇒
        world1.screen.close()
        world2.screen.close()
        println("terminating...")
        system.terminate()
      case _: Event ⇒ ()
    }
    Definition Classes
    simgraf
    Since

    1.2.0

  • package layout

    A package collecting some tools for positioning elements on the screen.

    A package collecting some tools for positioning elements on the screen.

    It contains a Cell (a rectangular area) and a GridLayout of cells organized into rows and columns as this:

    ----------------------------
    | cell | cell | cell | ... |
    ----------------------------
    | cell | cell | cell | ... |
    ----------------------------
    | cell | cell | cell | ... |
    ----------------------------
    | ...  | ...  | ...  | ... |
    ----------------------------
    

    Various factory methods are provided that construct grid layouts from a sample cell, within a cell or on the whole screen.

    Definition Classes
    simgraf
    Since

    1.1.0

  • package shapes

    Shapes are used for the World's draw and fill methods.

    Shapes are used for the World's draw and fill methods. A shape can extend the Shape.Drawable or Shape.Fillable trait or both, which makes it applicable to the according method.

    The package comes with a variety of predefined shapes ranging from simple figures like Line, Rectangle or Circle to higher-order ones like Function or even Grid which draws a simple coordinate system into the world.

    Of course, you can define your own shapes. Just implement the Shape.Drawable or Shape.Fillable trait(s).

    Definition Classes
    simgraf
  • Color
  • ColorIterator
  • Pixel
  • Point
  • PointStore
  • Screen
  • World

abstract class World extends AnyRef

Provides graphics in world coordinates.

It will have a coordinate system specified by its lower-left and upper-right corner. All operations ensure clipping to that area, so that it is safe to use coordinates outside of it.

Implementations of this abstract class must provide a screen object.

Exceptions thrown

IllegalArgumentException if left bound of the world coordinate system greater than or equal to right bound or lower bound of the world coordinate system greater than or equal to upper bound

Linear Supertypes
AnyRef, Any
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Inherited
  1. World
  2. AnyRef
  3. Any
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Instance Constructors

  1. new World(p1: Point, p2: Point)

    p1

    lower left corner of the world coordinate system

    p2

    upper right corner of the world coordinate system

    Exceptions thrown

    IllegalArgumentException if left bound of the world coordinate system greater than or equal to right bound or lower bound of the world coordinate system greater than or equal to upper bound

Abstract Value Members

  1. abstract def screen: Screen

Concrete Value Members

  1. final def !=(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  2. final def ##(): Int
    Definition Classes
    AnyRef → Any
  3. final def ==(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  4. def activeColor: Color
  5. def activeColor_=(col: Color): Unit
  6. final def asInstanceOf[T0]: T0
    Definition Classes
    Any
  7. def clear(col: Color): Unit

    Sets the the whole world to a specified color.

    Sets the the whole world to a specified color.

    col

    specified color

  8. def clone(): AnyRef
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  9. def draw(d: Drawable): Unit

    Draws the specified shape within this world using the active color.

  10. def drawTo(p: Point): Unit

    Draws a line in the active color from the active starting point to the given endpoint and sets the latter as new starting point for the next drawTo operation.

    Draws a line in the active color from the active starting point to the given endpoint and sets the latter as new starting point for the next drawTo operation.

    No methods other than moveTo and drawTo have an effect on the starting point.

  11. final def eq(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  12. def equals(arg0: Any): Boolean
    Definition Classes
    AnyRef → Any
  13. def fill(f: Fillable): Unit

    Fills the specified shape within this world using the active color.

  14. def finalize(): Unit
    Attributes
    protected[java.lang]
    Definition Classes
    AnyRef
    Annotations
    @throws( classOf[java.lang.Throwable] )
  15. final def getClass(): Class[_]
    Definition Classes
    AnyRef → Any
  16. def hashCode(): Int
    Definition Classes
    AnyRef → Any
  17. def height: Int
  18. final def isInstanceOf[T0]: Boolean
    Definition Classes
    Any
  19. var lineWidthHint: LineWidth

    Specifies preferred thickness of curves in pixels.

    Specifies preferred thickness of curves in pixels. (Meant as a suggestion, not as a strict directive to be obeyed.)

  20. def moveTo(p: Point): Unit

    Sets starting point for next drawtTo.

    Sets starting point for next drawtTo.

    No methods other than moveTo and drawTo have an effect on this starting point.

  21. final def ne(arg0: AnyRef): Boolean
    Definition Classes
    AnyRef
  22. final def notify(): Unit
    Definition Classes
    AnyRef
  23. final def notifyAll(): Unit
    Definition Classes
    AnyRef
  24. val p1: Point
  25. val p2: Point
  26. def plot(p: Point, col: Color = activeColor): Unit

    Plots a point in a given color.

    Plots a point in a given color.

    col

    optional, defaults to active color

  27. def scaleX: Double
    Attributes
    protected[de.h2b.scala.lib.simgraf]
  28. def scaleY: Double
    Attributes
    protected[de.h2b.scala.lib.simgraf]
  29. def screenX(x: Double): Int
  30. def screenY(y: Double): Int
  31. final def synchronized[T0](arg0: ⇒ T0): T0
    Definition Classes
    AnyRef
  32. implicit def toPixel(p: Point): Pixel
    Attributes
    protected[de.h2b.scala.lib.simgraf]
  33. implicit def toPoint(p: Pixel): Point
    Attributes
    protected[de.h2b.scala.lib.simgraf]
  34. def toString(): String
    Definition Classes
    AnyRef → Any
  35. final def wait(): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  36. final def wait(arg0: Long, arg1: Int): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  37. final def wait(arg0: Long): Unit
    Definition Classes
    AnyRef
    Annotations
    @throws( ... )
  38. def width: Int
  39. def worldX(x: Int): Double
  40. def worldY(y: Int): Double

Inherited from AnyRef

Inherited from Any

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